
But that doesn’t appear to be the case anymore, which considerably limits the scope of the trick (and bares the piano demo almost useless). I could have sworn that past browsers played the sound every time that it was shown. It is often enabled behind a flag.Īnother change is that browsers now only play the sounds once. Also, you (and users) may need to activate autoplay on their browser settings for this trick to work. Even putting the sound in base64 will not work anymore.

Cross-origin access control policies (CORS) force the audio file to be on the same protocol and domain as the page it is imported into. As it uses embed or object instead of audio, the imported file is subject to stricter security checks. The biggest change was related to security. It worked great, but since then, some things have changed and the demo doesn’t work on CodePen anymore. I developed a small piano on CodePen just with HTML and CSS using this technique about a year ago.
#Play sound code
This code uses an tag, but we could also use with similar results: Ī quick note on the demo and this technique. Something like this: īutton:active + embed There are a few alternatives to playing sounds with CSS, but the underlying idea is the same: inserting the audio file as a hidden object/document within the web page, and displaying it whenever an action happens. I wouldn’t recommend necessarily using it in production, where audio should probably be controlled with native elements and/or JavaScript. But… let’s be honest, it’s still kind of a hack. It’s actually a strict implementation of the HTML and CSS, so it’s not really a hack. This article is about a little trick to pull that off. But did you know that it could also control when a sound plays on a web page?
#Play sound full
It is full of colors, sizes, and animations. For developer guidance, see MPVolumeView.Ĭhoose an audio category that fits the way your app or game uses sound.CSS is the domain of styling, layout, and presentation. You can customize the appearance of the slider. The volume view includes a volume-level slider and a control for rerouting audio output. Use the system-provided volume view to let people make audio adjustments. Support this capability unless there’s a compelling reason not to. For example, they may want to listen to music through their living room stereo, car radio, or Apple TV. People often want to select a different audio output device. Your app can adjust relative, independent volume levels to achieve a great mix of audio, but the system volume should always govern the final output. Best practicesĪdjust levels automatically when necessary - don’t adjust the overall volume. When plugging in headphones, users expect sound to reroute automatically without interruption when unplugging headphones, they expect playback to pause immediately.
#Play sound free
People use headphones to keep their listening private and to free their hands. An exception is the ringer volume on iPhone, which people can adjust separately in Settings.

People expect their volume settings to affect all sound in the system - including music and in-app sound effects - regardless of the method they use to adjust the volume. When a device is in silent mode, it should play only the audio that people explicitly initiate, like media playback, alarms, and audio/video messaging. In this scenario, they also want to silence nonessential sounds, such as keyboard clicks, sound effects, game soundtracks, and other audible feedback. People switch their device to silent when they want to avoid being interrupted by unexpected sounds like ringtones and incoming message tones. Whether sound is a primary part of your experience or an embellishment, you need to make sure it behaves as people expect as they make changes to volume and output.

To manipulate sound on their devices people use several types of controls, including volume buttons, the Ring/Silent switch on iPhone, headphone controls, the Control Center volume slider, and sound controls in third-party accessories.
#Play sound Bluetooth
People expect rich audio experiences that automatically adjust when the context changes on the device.ĭevices can play audio in a variety of ways, such as through internal or external speakers, headphones, and wirelessly through Bluetooth or AirPlay-enabled devices.
